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Sword of Fargoal Legends
Sword of Fargoal Legends












Sword of Fargoal Legends

Sword of Fargoal Legends Sword of Fargoal Legends

Potential public areas such as plazas, parks, and shops. Tower of high sorcery, the guild of thieves, as well as a number of The public sector contains a sealed room with no obvious way in, the Carcassia is home to a great fortress, and four city On the south-eastern tip of the Isle of Carcassia is the great city ofĬarcassia. There are now two starting locations: on Little Island, as before and Please report them! I'll put out another release in December, and in general I'm going to try to go back to smaller and more regular releases. And since those are now in place, I'm comfortable calling this v1.0.0.īecause I haven't released anything since January, I'm afraid there might be bugs. This city is reasonably populated, with lots of quests and things to do (fighting pits, guilds, gambling on the outcome of snapping turtle races).Ĭarcassia and the god-slayer ending were always two things that I wanted in place before I moved out of the v0.x releases. In particular, it defines the Isle of Carcassia, and the city of the same name. This release contains the start of the Carcassian empire. Okay, I feel comfortable enough in the scope of all the new content that I'm calling this v1.0.0. how you find super powerful items, a book of legends allow you to open a new portal to a special (handcrafted I think) area at every dungeon floor and not only once, and finding a lighting bolt or fireball spell is ace, as much as some strong armor piece which is still more frequent. You don't any active abilities, that what spell books are for, which makes items, especially staff and other stuff other than weapons, even more relevant. On a basic/banal level everything is done the way I like it, I love the skill system which is about being able to wear new things, raising various percentages (and in particular various automatic item creation ones, or recharging wands) and the various bonuses againt specific monsters are not boring at all, demonolgy allows to regain MPs when killing a demon, dragon slaying works differently.

Sword of Fargoal Legends

#Sword of Fargoal Legends free#

When you kill many monsters of one type their hatred rises and they'll have more chances to hit you, and that is indirectly tied to skills since for example with a mage class some possible strong skills are demonology and necromancy which make you want to fight any undead or demon you come across, and finding some undead lair is a blessing since at high necromancy level killings undead makes you regain HPs so that's basically free XPs. I love the environment with always tons of little things to interact with and whose efficiency will depend on your character sheet, how shrines and divinities work, eventually reaching some strong prayers with 100% chance of success for some gods is easy, while I never really did but I feel some other gods would require more particular playstyle. On my previous run sitting on a throne chair instantly gave me 5 levels, and I died from a trap which dealt more damage than my maximal health (I spent some point on protection from instant death, what a waste.) Descend is just a basic spell and I found it at the beginning (some races/classes may even start with it? I don't know), I guess I'm a few antimagic glyphs (if there's an antimagic glyph in a level you have to find it before being able to cast any spell) away from being able to reach the ending floor (and being killed I guess).














Sword of Fargoal Legends